2011年10月14日星期五

Virtual Commodity Trading Benifit Some Developing Countries

With nearly seven years' development of world of warcraft,there are appeared an economic phenomenon of wow service.Many people make a living by the wow.They make real money not the wow gold from it.
According to some media reports, the earth Bank report shows that in 2009 global revenue of digital game products much more than 30 billion dollars. The report said that to encourage this game digital items buying and selling service will have the ability to help building countries develop their economies. Well-known over the internet video games for instance "Heaven" (Lineage) as properly as the "World of Warcraft" , are carried throughout the equipment. Game enthusiasts will attempt to gather equipment for game characters, due to the fact the better equipment, the power of game characters much more powerful. Some belonging to the participant gains the monster equipment, some equipment is purchased from other players.

In building countries for instance China and Vietnam, quite a few game enthusiasts for the game being a profession to generate a living, recognised as the "hit gold farmers" (gold farmer), and in Western countries, some game enthusiasts play the game time is limited, they have a tendency to move from building countries the hands of game enthusiasts to get game currency, equipment, and a greater degree of game characters. The report shows that during the massively multiplayer over the internet game players, about 25% of people will spend bucks on digital goods. Some game enthusiasts lavish, 1 might squander much more than 8000 U.S. dollars. China's largest supplier of gold coins eight video games every belonging to the yearly turnover of approximately $ 10,000,000, there are 50-60 organizations having a turnover of about 100 million U.S. dollars.

The most recent data show that in 2009, the global revenue of digital game products is about 30 billion U.S. dollars. 30% of turnover arrives in the players, 50% of transaction amount instantly to play the game in the "Robot Farm" (bot farm), and 20% of turnover arrives in the stolen account. The report's authors, college of Tokyo and a professor at Gothenburg college in Sweden and Mirko Ernkvist Vili Lehdonvirta says digital products provide chain continues to be very mature. For example, the participant 100 U.S. dollars through Paypal to get the game gold. After the removal of transaction costs, the money will be divided into several parts, which include important stores get $ 30, small farms with 45 dollars, 23 dollars for farmers hit wow gold.

The report said the share sales, a greater proportion of flow during the building countries to create professional game, which may perhaps contribute to their financial development. The report also its 70 billion U.S. dollars in 2009 had been compared using the capuccino market, noting that only 55 billion dollars that year an incredibly low percentage of resources flow back into the cultivation of capuccino beans during the country. "This shows the fact that digital economy, though small, but it could have an important effect on the local economy."
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